'{{For|bonuses given by Armor and Accessories|Stats}}
{{WIP}}
=={{Icons|Overview}} Overview==
[[File:StatsC.png|thumb|190x190px]]
In Arcane Odyssey there are '''four primary''' '''stats builds''': {{Spr}}, {{Mag}}, {{Str}},  and {{Wep}}. A character's stat build changes based on the percentage of skill points allocated to each. Each level up gives 2 skill points to distribute among the chosen stats. There is a total of 11 builds which are obtained via combining certain stats (ex: {{Mag}} + {{Wep}} = {{BuildText|Conjurer}}). Each build has its own advantages and disadvantages in gameplay. 

For example: {{BuildText|Mage|Mages}} will be able to have up to 3 Magics, {{BuildText|Conjurer|Conjurers}} can imbue weapons with magics, etc.</small>

__TOC__

=={{Icons|Heading}} Build Stats==
{{Icons|Subheading}} <span style="color:#E9DE50;text-shadow:0 2px 6px #E9DE50;Font-family:Cambria;Font-size:25px;">'''''Spirit'''''</span>  - Increases your mastery over spirit energy, allowing the user to channel more powerful attacks through [[relics]].
*Each [[Relics#Rites|Rite]] requires a certain amount of {{Spr}} Skill points in order to be available for use.
*Investing in {{Spr}} increases rite tiers, which enhances the rite's size, clashing power and visual effects.
*Regardless of how high a Character's {{Spr}} Stat is, it does not influence damage dealt from Relics.

{{Icons|Subheading}} <span style="color:#00FFFF;text-shadow:0 2px 6px #00FFFF;Font-family:Cambria;Font-size:25px;">'''''Magic'''''</span> - Increases your knowledge of [[Magics|magic]], allowing you to use stronger [[spells]], master multiple magics, and more.
*Each [[Spells|Spell]] requires a certain amount of {{Mag}} Skill points in order to be available for use, and or be able to be customizable.
*Investing in {{Mag}} increases [[Spell Tiers|spell tiers]], which enhances the spell's size, clashing power and visual effects.
*Regardless of how high a Character's {{Mag}} Stat is, it does not influence damage dealt from Magic.

{{Icons|Subheading}} <span style="color:#FF6060;text-shadow:0 2px 6px #FF6060;Font-family:Cambria;Font-size:25px;">'''''Strength'''''</span> - Increases your athleticism, allowing you to use stronger [[Techniques|melee attacks]], master multiple [[Fighting Styles|fighting styles]], and more.
*Each [[Fighting Styles|Fighting Style]] [[Techniques|Technique]] requires a certain amount of {{Str}} Skill points in order to be available for use, and or be able to be customizable.
*Investing in {{Str}} increases [[Technique Tiers|technique tiers]], which enhances the technique's size, clashing power and visual effects. 
* Regardless of how high a Character's {{Str}} Stat is, it does not influence damage dealt from Fighting Styles.

{{Icons|Subheading}} <span style="color:#BFBFBF;text-shadow:0 2px 6px #BFBFBF;Font-family:Cambria;Font-size:25px;">'''''Weapons'''''</span> - Increases your experience in using [[weapons]], allowing you to use stronger weapon abilities, master high level weapons, and more. 
*Each [[Weapons|weapon]] skill requires a certain amount of {{Wep}} Skill Points in order to be available for use.
*Investing in {{Wep}} increases weapon [[Skill Tiers|skill tiers]], which enhances the skill's size, clashing power and visual effects.
*Regardless of how high a Character's {{Wep}} Stat is, it does not influence damage dealt from Weapon Attacks.

=={{Icons|List}} List of Stat Builds==

{{Builds}}
----[[File:CharacterInfoScreen.png|thumb|315x315px|Character's Stat UI (Outdated)|alt=Character's Stat UI]]
There are three types of stat builds:
*Full builds which require 60% or more invested into one stat ({{BuildText|Oracle}}, {{BuildText|Mage}}, {{BuildText|Berserker}}, {{BuildText|Warrior}}).
*Hybrid builds which require at least 40% invested into two stats ({{BuildText|Warlock}}, {{BuildText|Conjurer}}, {{BuildText|Warlord}}, {{BuildText|Paladin}}, {{BuildText|Knight}}, {{BuildText|Juggernaut}}).
*{{BuildText|Savant}} which requires either at least 15% in 3 or more stats and no more than 50% in one stat, or not meeting the requirements for any other build type.

<hr />
==={{Icons|List|size=20px}} Class Trees===
[[File:Class Tree.png|none|thumb|750x750px|A circular visualization of the class tree.]]

=={{Icons|Heading}} Resetting Stat Points==
If a player is not satisfied with their current stat route, they are able to reset their points once per file for free in the info UI, available after reaching level 10. After this, they are only able to reset their stats by getting the [[Interchange]] status effect.

Players who reset their stats after achieving an awakening will be given back their Magic and/or Fighting Styles until they reapply their stats, which will be removed if their new build does not use it (e.g. {{BuildText|Warrior|Warriors}} will lose their Magic and Fighting Styles). However, they will always lose Lost and Rare [[Rare Techniques|Techniques]]/[[Rare Spells|Spells]], and these will have to be learned again. The player will also gain their new build's awakening once all their stat points have been applied.

=={{Icons|List}} Awakening==
An '''Awakening''' is an event that empowers characters, like gaining a second magic. During the [[Storyline|story]], there are two Awakenings - the first at approximately Level 120 and the second at around Level 250 (which is not yet obtainable).{{Ref|Level250Awakening|"There will be 2 Awakenings that occur during the story, the first at around Level 120 and the 2nd at around Level 250." https://trello.com/c/uT3HmoK5}} The powers granted by Awakenings depend on a character's build, but all builds receive passive energy recharge over time.

'''WARNING: Awakening a Stat Build will lock all unrelated Stats, and all points invested in those stats will be refunded.''' 

==='''Full Builds'''===
<hr />
<section begin="mage" />
{{Icons|Subheading}} '''{{BuildText|Mage}} (60-100% {{Mag}})''' 

*Awakening #1: {{BuildText|Mage|'''Mage's Wisdom'''}} - 2nd Magic, +120 '''{{Mag}}''' requirement for all spells/options in the 2nd slot.
*Awakening #2: 3rd Magic.
<section end="mage" /><section begin="berserker" />
{{Icons|Subheading}} '''{{BuildText|Berserker}} (60-100% {{Str}})''' 

*Awakening #1: {{BuildText|Berserker|'''Fighter's Knowledge'''}} - 2nd Fighting Style slot, +90 {{Str}} requirement for all techniques/options in the 2nd slot.
*Awakening #2: 3rd Fighting Style slot.
<section end="berserker" /><section begin="warrior" />
{{Icons|Subheading}} '''{{BuildText|Warrior}} (60-100% {{Wep}})''' 
*Awakening #1: {{BuildText|Warrior|'''Warrior's Aura'''}} - +5% [[Weapons#Weapons|weapon]] skill speed, +2.5% weapon skill damage, and +2.5% weapon skill size. Attacks have additional visual effects.
*Awakening #2: 4th Weapon slot (?).
<section end="warrior" /><section begin="oracle" />
{{Icons|Subheading}} '''{{BuildText|Oracle}} (60-100% {{Spr}})'''
*Awakening #1: '''{{BuildText|Oracle|Avatar of the Gods}}''' - Ability to [[Stat Builds#Imbuement|imbue]] any god soul your character has absorbed into your relics, changing their stats and visuals. Depending on the god power being imbued and the relic, some imbues may be “Unstable” or have a “Synergy”, granting additional effects to the imbue and sometimes detriments.
*Awakening #2: 10% damage reduction (?).
<section end="oracle" />
==='''Hybrid Builds'''===
<hr />
<section begin="warlock" />
{{Icons|Subheading}} '''{{BuildText|Warlock}}''' '''(40-60% {{Mag}}/{{Str}})'''
*Awakening #1: '''{{BuildText|Warlock|''Mage's Strength ''}}''' - Ability to [[Stat Builds#Imbuement|imbue]] magic into [[Fighting Styles]].
*Awakening #2: Choice of 2nd Fighting Style slot or 2nd Magic.
<section end="warlock" /><section begin="conjurer" />
{{Icons|Subheading}} '''{{BuildText|Conjurer}} (40-60% {{Mag}}/{{Wep}})'''
*Awakening #1: '''{{BuildText|Conjurer|'''Mage's Dexterity'''}}''' - Ability to [[Stat Builds#Imbuement|imbue]] Magic into [[Weapons]].
*Awakening #2: 2nd Magic.
<section end="conjurer" /><section begin="warlord" />
{{Icons|Subheading}} '''{{BuildText|Warlord}} (40-60% {{Str}}/{{Wep}})'''   

*Awakening #1: '''{{BuildText|Warlord|'''Warrior's Strength'''}}''' - Ability to [[Stat Builds#Imbuement|imbue]] [[Fighting Styles]] into [[Weapons]].
*Awakening #2: 2nd Fighting Style slot.
<section end="warlord" /><section begin="paladin" />
{{Icons|Subheading}} '''{{BuildText|Paladin}} (40-60% {{Spr}}/{{Mag}})'''  

*Awakening #1 {{BuildText|Paladin|'''Power of the Gods'''}} - Ability to [[Stat Builds#Imbuement|imbue]] Spirit Energy and Relics into Magic as well as the ability to imbue Magic into Relics. Spirit Energy color will either change from light blue to gold or purple to red, depending on the [[Mentality|Player's choices during the storyline]].
*Awakening #2: 10% damage reduction (?).
<section end="paladin" /><section begin="juggernaut" />
{{Icons|Subheading}} '''{{BuildText|Juggernaut}} (40-60% {{Spr}}/{{Str}})'''

*Awakening #1:  '''{{BuildText|Juggernaut|'''Oracle's Strength'''}}''' - Ability to [[Stat Builds#Imbuement|imbue]] Spirit Energy and Relics into [[Fighting Styles]].
*Awakening #2: 10% damage reduction (?).
<section end="juggernaut" /><section begin="knight" />
{{Icons|Subheading}} '''{{BuildText|Knight}} (40-60% {{Spr}}/{{Wep}})'''    

*Awakening #1: '''{{BuildText|Knight|'''Oracle's Dexterity'''}}''' - Ability to [[Stat Builds#Imbuement|imbue]] Spirit Energy and Relics into [[Weapons]].
*Awakening #2: 10% damage reduction (?).
<section end="knight" /><section begin="savant" />
{{Icons|Subheading}} '''{{BuildText|Savant}} (15-50% {{Spr}}/{{Mag}}/{{Str}}/{{Wep}})'''
*Awakening #1: {{BuildText|Savant|'''Prodigy of All'''}} - Ability to [[Stat Builds#Imbuement|imbue]] Spirit Energy/Relics, [[Magics|Magic]] and/or [[Fighting Styles]] onto [[Weapons|Weapon]] skills, [[Magics|Magic]] and/or Spirit Energy/Relics onto [[Fighting Styles|Fighting Style]] skills, [[Magics|Magic]] onto Relics, and Spirit Energy/Relics onto [[Magics|Magic]]. Spirit Energy color will either change from light blue to gold or purple to red, depending on the [[Mentality|Player's choices during the storyline]].
*Awakening #2: {{BuildText|Savant|'''Imbuement Mastery'''}} - Imbuement stacking (e.g. imbuing both a [[Stat Builds#Build Stats|Magic]] and a [[Relics|Relic]] onto the same [[Stat Builds#Build Stats|Fighting Style]]).https://trello.com/c/Ocpj1Y6H/229-recent</ref>
<section end="savant" />
=={{Icons|List}} '''Awakening Effects'''==
Outside of giving players new abilities depending on their route/build, first awakening does several things:   

*Locking Players into their chosen build and resetting irrelevant stats to 0 for reallocation. This means they can no longer spend stat points on stats that aren’t relevant to their build post-awakening.
*Removing [[Magics|magic]] or [[Fighting Styles|fighting style]] if they are no longer relevant to the build. (Ex: Full {{Str}} would no longer have [[Magics|magic]]).
*The second [[Fighting Styles|fighting style]]/[[Magics|magic]] slots have increased skill/option unlock requirements depending on the build.
**The amount that 2nd [[Fighting Styles|fighting style]] unlock levels are increased by are: +90 for {{BuildText|Berserker}} and +40 for {{BuildText|Savant}} (The increase is less for the hybrid routes since they have fewer overall points in {{Str}})
**The amount that 2nd [[Magics|magic]] unlock levels are increased by are: +120 for {{BuildText|Mage}} and +50 for {{BuildText|Savant}}.

=={{Icons|Heading}} Imbuement==
{{Main|Imbuement}}

Imbuing adds the status effect of the [[Magics|Magic]], [[Relics]], (along with Spirit Energy's base stat buffs) or [[Fighting Styles|Fighting Style]] to the tool imbued, which is applied after the tool's own status effect. Additionally, it mixes the statistics (damage, speed, etc.) between the two.

{{BuildText|Warlock|Warlocks}}, {{BuildText|Mage's Dexterity|Mage's Dexterity}}, {{BuildText|Warlord|Warlords}}, {{BuildText|Paladin|Paladins}}, {{BuildText|Juggernaut|Juggernauts}}, {{BuildText|Knight|Knights}}, {{BuildText|Savant|Savants}} and {{BuildText|Oracle|Oracles}} are all stat builds capable of imbuement.

The synergies between the innate and imbued [[Status Effects|status effects]] apply, although:

*Synergy damage increases are 50% effective.
**When a magic is imbued into a fighting style, the fighting style's synergies are 0% effective.
**Custom interactions such as [[Crystal Magic|Crystal Magic's]] [[Status Effects#Crystallized|crystallized]] shatter is exempt from this rule.
*[[Status Effects#Slowing Effects|Slow statuses]] last 50% of their full duration.
*When an imbuement shares a status effect with the innate tool, the tier of that status effect increases, increasing its damage by 50% or, if the status deals no damage, extending its duration by 50%.
*Imbuing something hot ([[Fire Magic]], [[Plasma Magic]], etc) with something cold ([[Water Magic]], [[Sailor Style]]) or vice versa results in a [[steam]] ([[Status Effects#Scalded|scalded]]) imbuement, which mimics [[Fire Magic]] in stats.

Example: [[Sailor Style]] + [[Ice Magic]]

*[[Status Effects#Soaked|Soaked]] (from Sailor Style)
*Sailor Style Synergy (+0%) + Ice Magic Synergy (+5%, replaces [[Status Effects#Soaked|Soaked]] with [[Status Effects#Frozen|Frozen]])
*[[Status Effects#Freezing|Freezing]] (from Ice Magic)
*Result: [[Status Effects#Frozen|Frozen]] + [[Status Effects#Freezing|Freezing]] + 10% Damage.

Spirit Energy imbuement grants an innate +10% [[Gear Stats#Regeneration|Regeneration]] effect. It can also be used ''through'' a Relic, applying the Relic's stats on the base tool as well as the Relic's corresponding synergies (such as Eagle Patrimony imbue having Lightning's synergies).

By pressing H, a user can select what they want to imbue, as well as the ability to remove the imbuement of their tool.

=={{Icons|Trivia}} Trivia==   
*The chance of escaping a [[Weather|Whirlpool]] will be based on a player's {{Str}} stat percentage (and the size of the [[Weather|Whirlpool]]).{{Ref|Whirlpools|"The chance of escaping is based on your strength stat percentage, and the size of the whirlpool." [https://trello.com/c/Jupq5pE9 v1.7.15]}}
*{{Str}} builds have resistance against limb loss, with Berserkers having 80% resistance, strength hybrids (Warlord/Warlock/Juggernaut) having 40% resistance, and Savants having 20% resistance.
*Mixing awakenings is a popular myth that came due to lack of information. When player decides to change build, they will automatically get awakenings of their builds.
*{{Mag}} builds aren't able to select the same magic that they already have after awakening. This was possible in Arcane Adventures, where the player would select their magic again in order to be able to use abilities two times without a cooldown.
*Attempting to awaken with no stat point invested prevents awakening to fix a loophole that allowed players to create '''{{BuildText|Oracle}}''' builds, which were disabled from being made due to their lack of options for offense before Full Release.
*Though the amount of stat points does not determine overall damage, using a type of attack outside a player's stat build before awakening results in significantly reduced damage and size.
*{{BuildText|Mage|Mages}}, {{BuildText|Berserker|Berserkers}}, and {{BuildText|Warlock|Warlocks}} will have a maximum of 24 move slots (3 magics/fighting styles, 8 move slots each).
*{{BuildText|Knight|Knight}} builds will have a maximum of 30 move slots (3 weapons, 3 relics / 5 move slots each).
*{{BuildText|Warrior|Warrior}} and {{BuildText|Oracle|Oracle}} builds will have a maximum of 15 move slots. (3 weapons/relics, 5 move slots each).
*{{BuildText|Conjurer|Conjurers}} and {{BuildText|Warlord|Warlords}} will have a maximum of 31 move slots (2 Magics/Fighting styles, 3 weapons).
*{{BuildText|Savant|Savants}} will have a maximum of 46 move slots (1 fighting style/magic, 1 magic/fighting style, 3 weapons, 3 relics).
*{{BuildText|Paladin|Paladins}} and {{BuildText|Juggernaut|Juggernauts}} will have a total of 23 move slots. (1 Magic/Fighting Style(?) + 3 relics, 5 moves each).
*The {{BuildText|Oracle|Oracle}} build used to be called "Warden".
*The {{BuildText|Oracle|Oracle}} build is the only pure build that can imbue in Full Release unlike its counterparts. ( {{BuildText|Mage|Mages}}, {{BuildText|Berserker|Berserkers}} & {{BuildText|Warrior|Warrior}} )
*Charge aura varies depending on stat builds.    
**{{Spr}} builds have a "soul" aura, which starts off as a light blue colour, but may change to gold/purple/red or stay as light blue depending on the player's choices and build.
**{{Str}}<nowiki/> builds have a charge aura that reflects their current primary fighting style.
**{{Wep}}<nowiki/> builds have a charge aura color dependent on their held weapon. If unarmed, it will be of their primary magic.
**{{Mag}}<nowiki/> builds have a charge aura that reflects their primary magic.
**Mixed builds have a combination of these to a lesser degree (less effects or some effects are completely removed, etc.).
*Before Full Release, players were restricted from using the {{BuildText|Oracle|Oracle}} (Warden) build as it was not ready for proper usage, due to the severe lack of spirit weapons and ''working'' rites at that time.
*{{Spr}} formerly was known as the stat Vitality and instead of increasing your capabilities in spirit energy, it increased your health before Full Release.
**Vitality used to reduce your base damage without the spirit energy or [[Eagle Patrimony|eagle patrimony]] imbuement before Full Release.
**The reason it did not increase your spirit capabilities is because the stat was not properly implemented during Early Access.

=={{Icons|Gallery}} Gallery==

File:FireThermofistWarlock.png|{{BuildText|Warlock}} with Fire Magic imbued into Thermo Fist.
File:LightningConjurer.png|{{BuildText|Conjurer}} with Lightning Magic imbued into their sword.
File:RobloxScreenShot20230318 153714804 (2).png|{{BuildText|Warlord}} with Thermo Fist imbued into their claws.
File:MercyPaladinCharging.png|{{BuildText|Paladin}} with Water magic, charging Golden Spirit Energy.
File:Savant venom ironleg charging.png|{{BuildText|Savant}} with Venom-Poison Magic and Ironleg charging energy.
File:Yoshiko Itami the dripseer.png|[[Conjurer]] Magic imbued to Sunken Sword.
File:Adeline marble ashen leg master.png|{{BuildText|Warlock}} with Ash Magic imbued into Iron Leg.
File:JuggernautIronLegPurple.png|{{BuildText|Juggernaut}} with purple Spirit Energy and Eagle Patrimony imbued into Iron Leg.
File:Knight.png|{{BuildText|Knight}} with blue Spirit Energy and Eagle Patrimony imbued into their Rapier.
File:CrystalOrb PoseidonsPowerImbuement.png|[[Oracle]] with Poseidon's Power imbued into Crystal     Orb.
File:Athena imbue.PNG|[[Oracle]] with Blue Spirit Energy Imbuing Athena's Power onto Staff of Night and Eagle Patrimony
</gallery>

=={{Icons|Heading}} References==
<div class="mw-collapsible mw-collapsed"><references /></div>
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